1/6/2024 0 Comments Factorio lane balancer![]() (Remember that a splitter cannot change the lanes of an item so it can't do any lane balancing on its own). Lane balancers This output balanced lane balancer distributes the items evenly among the output lanes, achieving output balance Factorio lane balancer blueprint Im just wondering if theres a way to truly balance the 2 lanes of a belt Find blueprints for the video game Factorio 15 compatible) The blueprint string for 32-belt : pastebin 15. Only by having both inputs to the final splitter be on the same lane do you get the balancing effect for uneven output demand. Demand on the right output lane would just translate directly to demand on the left input lane, and vice versa. In the picture you quoted, if you were to remove the side-load just before the final splitter, you would get two lanes of output, but they wouldn't be balanced any more. But these aren't directly from the initial input lanes, each item output alternates between one of the two initial input lanes via the final splitter, no matter what output lane its on. The final side-load (just after last splitter) creates two lanes again, if you want to use it as a balancer. I don't know I'm totally looking forward to seeing other designs, I'm hoping to see some better / more compact ones. You might be able to avoid it with underground belts or something somewhere instead. So there's got to be a move from the right lane to the left at some point. ![]() If this is the part you're referring to: I can't think of any way to make it not necessary it's critical to load onto the right side of that belt out of the first splitter, so the appropriate input lane is upstream, but it's also critical that the inputs to the final splitter are on the same lane, which I've chosen as the left side. This is what lets the final splitter alternate between the two input lanes. The next side-load (left belt just before last splitter) puts it back in the left lane. The top splitter takes advantage of this to ensure both input lanes are being drawn from (note item flow in OP picture). Version: 1.0.9 Date: 2020.07.21 Bugfixes: - Fix crash when setting filter for 'unconnected. Version: 1.2.0 Date: 2021.05.01 Changes: - Update to factorio 1.1.x Bugfixes: - Lane balancers not resuming upon load should be fixed. When side-loading to a saturated belt the "upstream" lane has precedence. Version: 1.2.1 Date: 2021.05.01 Bugfixes: - Fixed issue when balancing to nearest lane for a perpendicular belt. It is needed to keep the inputs balanced. Why side load twice on the left belt? That's not really needed JasonC wrote:If you combine the outputs with side loading, you get a balancer that draws from both input lanes evenly regardless of any difference in output lane consumption:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |